Games help pupils to develop key learning skills such as: cognitive
processing, logical thinking and independent decision making.
|
Computer games encourage interpersonal
relationships, thus encouraging cooperative and competitive behaviour
within a strategic context (Filipczak 1997; Gee 2003) |
Many games enable players to embody
different characters thus helping to breed attitudes of tolerance
and understanding. |
The games enable engagement in activities otherwise “too
costly to resource or too difficult to implement in the classroom
(Berson 1996) |
|
Simulation games could be used as a means of preparing
learners for the world of work (Filipczak 1997; Saunders and Smalley
2000; Griffiths and Davies 2002). |
Aggressive game play can help players relax and
balance their aggression. (Bensley and van Eenwyk 2001) |
Advantages |
Games help pupils to develop important physical
attributes such as manual dexterity |
According to Van Deventer and White (2002) use of computer games
is linked to 'expert' behaviours such as, “problem solving,
principled decision-making, and superior short-term and long-term
memory.” |
Incorporating computer games within education provides
a valuable link between activities within the classroom and life
outside school. Such a connection will help to reinforce learning
and may encourage pupils to continue to develop their ICT skills
outside the classroom environment. |
Computer games provide a safe artificial environment
within which learners with low self esteem may feel more inclined
to explore investigate and express themselves. |