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Bibliography

  • Buckingham, D et al (2006) Computer Games: Text, Narrative and Play, London: Polity.

  • Gee, J. (2003): What Video Games have to teach us about Learning and Literacy. New York: Palgrave MacMillan

  • Johnson, S (1997) ‘Interface Culture: California: Basic Books.

  • Johnson, S (2005) ‘Everything Bad is Good for You’ London: Penguin

  • Buckingham D. (2003): Media Education: Literacy,Learning and Contemporary Culture. London: Polity.

  • Mitchell, A and Savill-Smith, C (2004): The use of Computer and Video games for Learning: A Review of the literature . London: LSDA

  • Buckingham, D (2006) ‘Schooling the digital generation popular culture, new media and the future of education: Unpublished.

Websites [ Accessed 15/3/2006.]

http://www.cwrl.utexas.edu/currents/fall04/craft.html
http://www.newman.ac.uk/Students_Websites/%7Ej.biddulph/gee.htm
http://www.newman.ac.uk/Students_Websites/%7Ej.biddulph/articles.htm
http://www.newman.ac.uk/Students_Websites/%7Ej.biddulph/comments.htm
http://www.newman.ac.uk/Students_Websites/%7Eb.organisciak/proscons.htm

 


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Last Updated: 17 March, 2006

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